The lead gameplay designer of Limbo and Inside has brought us a new classic. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. Cocoon is a near-perfect puzzle game that everyone should play. ![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. INSIDE is available for iOS and is a free download with a single IAP to unlock the whole game.Necessary cookies are absolutely essential for the website to function properly. But as you soon discover, death is never the end in INSIDE. And there are many heart-stopping times where you dart for cover when a spotlight arcs your way, or make a leap into the unknown, because the alternative is being torn limb from limb. One memorable darkly comic bit has you shuffle along with the zombies, as if auditioning for Shaun of the Dead. INSIDE is abruptly robbed of momentum as some freaky underwater girl tears the boy’s throat out for the fifteenth time, or you dodder about in a bafflingly slow section in a tiny submarine.īut each of those moments is countered by several that are arresting or exciting. It’s during these episodes that the illusion is broken. A few sections felt off to me, and became painful to play through however many times it took until I managed to pull off the exact sequence of moves, without the slightly twitchy touchscreen controls randomly making the boy jump to his doom. Occasionally, INSIDE stumbles like its protagonist in those opening scenes. ![]() Elsewhere, the adventure slows to a crawl as you drag objects, and mull over whatever contraptions you find. Sometimes, it’s reminiscent of a 2.5D Mirror’s Edge, as you gracefully leap between conveniently constructed pathways. Mostly, this works very nicely as the game mixes up pacing. This is a title where everything is blazingly obvious in hindsight, but where you may at times stare blankly at the screen, wondering how to get past the next obstacle. While they’re typically heavily reliant on choreography and timing, and based around little more than jumping and switches, there’s a deviousness to the game. That’s not to dismiss INSIDE‘s puzzles, though. INSIDE, though, has a much more compelling premise, to the point the most interesting puzzle is almost trying to figure out what’s going on – not least when you discover helmets dangling from a ceiling that enable you to control the shuffling zombies. With LIMBO, I was always interested in the next scene, discovering increasingly inventive ways for the protagonist to get impaled. ![]() The dystopia the boy finds himself in is unremittingly grim – a place where a farm contains heaped animal corpses, and doddering zombie-like figures march under the command of human masters.īut it is ceaselessly intriguing. Because of this nod towards realism, INSIDE comes across as more chilling than LIMBO – and can make for an uncomfortable gaming experience. Limbo is a puzzle-platform video game developed by Playdead and was originally released in July 2010.
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